Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Transitioning to Java
  • Toc
  • feedback
Transitioning to Java

Transitioning to Java

By : Ken Fogel
4.8 (6)
close
Transitioning to Java

Transitioning to Java

4.8 (6)
By: Ken Fogel

Overview of this book

This comprehensive guide will help non-Java developers already using different languages transition from their current language to all things Java. The chapters are designed in a way that re-enforces a developer’s existing knowledge of object-oriented methodologies as they apply to Java. This book has been divided into four sections, with each section touching upon different aspects that’ll enable your effective transition. The first section helps you get to grips with the Java development environment and the Maven build tool for modern Java applications. In the second section, you’ll learn about Java language fundamentals, along with exploring object-oriented programming (OOP) methodologies and functional programming and discovering how to implement software design patterns in Java. The third section shows you how to code in Java on different platforms and helps you get familiar with the challenges faced on these platforms. In the fourth section, you’ll find out how you can manage and package your Java code. By the end of this Java programming book, you’ll have learned the core concepts of Java that’ll help you successfully transition from a different language to Java.
Table of Contents (23 chapters)
close
1
Part 1:The Java Development Environment
5
Part 2:Language Fundamentals
15
Part 3:GUI and Web Coding in Java
19
Part 4:Packaging Java Code

What this book covers

Chapter 1, Understanding Java Distributions, presents a little history of the language, followed by how Java is distributed, downloaded, and installed for Windows, Linux, and macOS.

Chapter 2, Code, Compile, and Execute, prepares you to code, compile, and execute your first program. An IDE is not required, and you just need a text editor, and the latest version of Java installed on your PC.

Chapter 3, The Maven Build Tool, shows you how to manage programs that can consist of many files along with dependencies on external libraries is the purview of the Maven build tool.

Chapter 4, Language Fundamentals – Data Types and Variables, provides an introduction to what data types are available in Java and the operations we can perform on them.

Chapter 5, Language Fundamentals – Classes, introduces object-oriented programming as carried out in Java and revolves around the structure called a class.

Chapter 6, Methods, Interfaces, Records, and Their Relationships, examines the structures in which Java code is written. You will learn that classes have an interface, the public members of the class. An interface class enforces an interface, while a record represents an immutable data class. The relationships between classes are described.

Chapter 7, Java Syntax and Exceptions, introduces you to the low-level syntax of Java employed in methods, and what happens when things go wrong, an exception is thrown.

Chapter 8, Arrays, Collections, Generics, Functions, and Streams, examines how we process multiple data elements in Java using arrays and collections. Generics enhance type safety, functions enhance the processing of elements, and streams provide an alternative to loops for processing multiple items.

Chapter 9, Using Threads in Java, introduces you to one of Java’s greatest strengths, its inherent support of threads. The new threading approach called virtual threads is also examined.

Chapter 10, Implementing Software Design Principles and Patterns in Java, presents software design principles that provide guidance on how you construct your classes and how your objects should interact.

Chapter 11, Documentation and Logging, presents how you can document what a program does in the source code. Information about a program is shown while it is running using logging.

Chapter 12, BigDecimal and Unit Testing, demonstrates that when the accuracy of calculations, typically for currency, is required, then BigDecimal is the answer. Determining whether your program is delivering the correct results is the role of unit testing.

Chapter 13, Desktop Graphical User Interface Coding with Swing and JavaFX, presents the two Java graphical user interface (GUI) libraries, Swing and JavaFX, which support GUIs. You will see the same business logic presented using each library.

Chapter 14, Server-Side Coding with Jakarta, introduces you to backend web programming in Java. You will set up your application server and deploy Java code in the format of a servlet.

Chapter 15, Jakarta Faces Application, introduces you to server-side rendering of web pages. The application from Chapter 13, Desktop Graphical User Interface Coding with Swing and JavaFX, will now be presented as a Faces application.

Chapter 16, Deploying Java in Standalone Packages and Containers, shows we can distribute our applications. You will see how we can create installers for desktop programs and Docker containers for web applications commonly used for cloud deployment.

bookmark search playlist download font-size

Change the font size

margin-width

Change margin width

day-mode

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Delete Bookmark

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete