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Transitioning to Java

Transitioning to Java

By : Ken Fogel
4.8 (6)
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Transitioning to Java

Transitioning to Java

4.8 (6)
By: Ken Fogel

Overview of this book

This comprehensive guide will help non-Java developers already using different languages transition from their current language to all things Java. The chapters are designed in a way that re-enforces a developer’s existing knowledge of object-oriented methodologies as they apply to Java. This book has been divided into four sections, with each section touching upon different aspects that’ll enable your effective transition. The first section helps you get to grips with the Java development environment and the Maven build tool for modern Java applications. In the second section, you’ll learn about Java language fundamentals, along with exploring object-oriented programming (OOP) methodologies and functional programming and discovering how to implement software design patterns in Java. The third section shows you how to code in Java on different platforms and helps you get familiar with the challenges faced on these platforms. In the fourth section, you’ll find out how you can manage and package your Java code. By the end of this Java programming book, you’ll have learned the core concepts of Java that’ll help you successfully transition from a different language to Java.
Table of Contents (23 chapters)
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1
Part 1:The Java Development Environment
5
Part 2:Language Fundamentals
15
Part 3:GUI and Web Coding in Java
19
Part 4:Packaging Java Code

Summary

In this chapter, we have finished examining the building blocks or concepts of organizing code in Java that we began in Chapter 5, Language Fundamentals – Classes. We looked at methods and a range of issues that need to be considered when writing a method. From there, we examined inheritance, a way in which we can reuse or share code.

The interface introduced the concept of a contract or list of methods that must be written by any class that implements the interface. The specialized class type called record for simplifying the creation of immutable objects was next up.

Inheritance and interfaces support the concept of polymorphism. This permits the creation of methods that expect an instance of a superclass or interface class but receive an instance of any class that either inherits or extends the superclass or implements the interface.

We ended the chapter by looking at how we connect objects to objects. Composition implies that the object is created outside...

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