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Python GUI Programming Cookbook, Second Edition

Python GUI Programming Cookbook, Second Edition

By : Burkhard Meier
3.4 (5)
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Python GUI Programming Cookbook, Second Edition

Python GUI Programming Cookbook, Second Edition

3.4 (5)
By: Burkhard Meier

Overview of this book

Python is a multi-domain, interpreted programming language. It is a widely used general-purpose, high-level programming language. It is often used as a scripting language because of its forgiving syntax and compatibility with a wide variety of different eco-systems. Python GUI Programming Cookbook follows a task-based approach to help you create beautiful and very effective GUIs with the least amount of code necessary. This book will guide you through the very basics of creating a fully functional GUI in Python with only a few lines of code. Each and every recipe adds more widgets to the GUIs we are creating. While the cookbook recipes all stand on their own, there is a common theme running through all of them. As our GUIs keep expanding, using more and more widgets, we start to talk to networks, databases, and graphical libraries that greatly enhance our GUI’s functionality. This book is what you need to expand your knowledge on the subject of GUIs, and make sure you’re not missing out in the long run.
Table of Contents (12 chapters)
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Adding a label to the GUI form

A label is a very simple widget that adds value to our GUI. It explains the purpose of the other widgets, providing additional information. This can guide the user to the meaning of an Entry widget, and it can also explain the data displayed by widgets without the user having to enter data into it.

Getting ready

We are extending the first recipeCreating our first Python GUI. We will leave the GUI resizable, so don't use the code from the second recipe (or comment the win.resizable line out).

How to do it...

In order to add a Label widget to our GUI, we will import the ttk module from tkinter. Please note the two import statements. Add the following code just above win.mainloop(), which is located at the bottom of the first and second recipes:

GUI_add_label.py

Running the code adds a label to our GUI:

How it works...

In line 10 of the preceding code, we import a separate module from the tkinter package. The ttk module has some advanced widgets that make our GUI look great. In a sense, ttk is an extension within the tkinter package.

We still need to import the tkinter package itself, but we have to specify that we now want to also use ttk from the tkinter package.

ttk stands for themed tk. It improves our GUI's look and feel.

Line 19 adds the label to the GUI, just before we call mainloop .

We pass our window instance into the ttk.Label constructor and set the text property. This becomes the text our Label will display.

We also make use of the grid layout manager, which we'll explore in much more depth in Chapter 2, Layout Management.

Note how our GUI suddenly got much smaller than in the previous recipes.

The reason why it became so small is that we added a widget to our form. Without a widget, the tkinter package uses a default size. Adding a widget causes optimization, which generally means using as little space as necessary to display the widget(s).

If we make the text of the label longer, the GUI will expand automatically. We will cover this automatic form size adjustment in a later recipe in Chapter 2, Layout Management.

There's more...

Try resizing and maximizing this GUI with a label and watch what happens.

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