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Android Programming with Kotlin for Beginners

Android Programming with Kotlin for Beginners

By : John Horton
3.7 (19)
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Android Programming with Kotlin for Beginners

Android Programming with Kotlin for Beginners

3.7 (19)
By: John Horton

Overview of this book

Android is the most popular mobile operating system in the world and Kotlin has been declared by Google as a first-class programming language to build Android apps. With the imminent arrival of the most anticipated Android update, Android 10 (Q), this book gets you started building apps compatible with the latest version of Android. It adopts a project-style approach, where we focus on teaching the fundamentals of Android app development and the essentials of Kotlin by building three real-world apps and more than a dozen mini-apps. The book begins by giving you a strong grasp of how Kotlin and Android work together before gradually moving onto exploring the various Android APIs for building stunning apps for Android with ease. You will learn to make your apps more presentable using different layouts. You will dive deep into Kotlin programming concepts such as variables, functions, data structures, Object-Oriented code, and how to connect your Kotlin code to the UI. You will learn to add multilingual text so that your app is accessible to millions of more potential users. You will learn how animation, graphics, and sound effects work and are implemented in your Android app. By the end of the book, you will have sound knowledge about significant Kotlin programming concepts and start building your own fully featured Android apps.
Table of Contents (31 chapters)
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30
Index

Introducing the model-view-controller pattern

The phrases model, view, and controller reflect the separation of the different parts of our app into distinct sections, called layers. Android apps commonly use the model-view-controller pattern. A pattern is simply a recognized way to structure code and other application resources, such as layout files, images, and databases.

Patterns are useful to us because, by conforming to a pattern, we can be more confident that we are doing things right, and will be less likely to have to undo lots of hard work because we have coded ourselves into an awkward situation.

There are many patterns in computer science, but just an understanding of the MVC pattern will be enough to create some professionally built Android apps.

We have been partly using MVC already, so let's look at each of the three layers in turn.

Model

The model refers to the data that drives our app and any logic/code that specifically manages it and makes it available to the other layers...

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