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Android Programming with Kotlin for Beginners

Android Programming with Kotlin for Beginners

By : John Horton
3.7 (19)
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Android Programming with Kotlin for Beginners

Android Programming with Kotlin for Beginners

3.7 (19)
By: John Horton

Overview of this book

Android is the most popular mobile operating system in the world and Kotlin has been declared by Google as a first-class programming language to build Android apps. With the imminent arrival of the most anticipated Android update, Android 10 (Q), this book gets you started building apps compatible with the latest version of Android. It adopts a project-style approach, where we focus on teaching the fundamentals of Android app development and the essentials of Kotlin by building three real-world apps and more than a dozen mini-apps. The book begins by giving you a strong grasp of how Kotlin and Android work together before gradually moving onto exploring the various Android APIs for building stunning apps for Android with ease. You will learn to make your apps more presentable using different layouts. You will dive deep into Kotlin programming concepts such as variables, functions, data structures, Object-Oriented code, and how to connect your Kotlin code to the UI. You will learn to add multilingual text so that your app is accessible to millions of more potential users. You will learn how animation, graphics, and sound effects work and are implemented in your Android app. By the end of the book, you will have sound knowledge about significant Kotlin programming concepts and start building your own fully featured Android apps.
Table of Contents (31 chapters)
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30
Index

What makes an Android app?

We already know that we will write Kotlin code that will use other people's code, and that will be compiled into DEX code that is used on our users' Android devices. In addition to this, we will also be adding and editing other files that get included in the final APK. These files are known as Android resources.

Android resources

As mentioned earlier in this chapter, our app will include resources, such as images, sound, and user interface layouts, that are kept in separate files from the Kotlin code. We will slowly introduce ourselves to them over the course of the book.

They will also include files that have the textual content of our app. It is convention to refer to the text in our app through separate files because it makes them easy to change, and easy to create apps that work for multiple different languages and geographical regions.

Furthermore, the actual User Interface (UI) layout of our apps, despite the option to implement them with a visual designer, are read from text-based files by Android.

Android (or any computer) cannot read and recognize text in the same way that a human can. Therefore, we must present our resources in a highly organized and predefined manner. To do so, we will use Extensible Markup Language (XML). XML is a huge topic; fortunately, its whole purpose is to be both human- and machine- readable. We do not need to learn this language; we just need to note (and then conform to) a few rules. Furthermore, most of the time, when we interact with XML, we will do so through a neat visual editor provided by Android Studio. We can tell when we are dealing with an XML resource because the filename will end with the.xml extension.

You do not need to memorize this, as we will constantly be returning to this concept in the book.

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