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Android Programming with Kotlin for Beginners

Android Programming with Kotlin for Beginners

By : John Horton
3.7 (19)
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Android Programming with Kotlin for Beginners

Android Programming with Kotlin for Beginners

3.7 (19)
By: John Horton

Overview of this book

Android is the most popular mobile operating system in the world and Kotlin has been declared by Google as a first-class programming language to build Android apps. With the imminent arrival of the most anticipated Android update, Android 10 (Q), this book gets you started building apps compatible with the latest version of Android. It adopts a project-style approach, where we focus on teaching the fundamentals of Android app development and the essentials of Kotlin by building three real-world apps and more than a dozen mini-apps. The book begins by giving you a strong grasp of how Kotlin and Android work together before gradually moving onto exploring the various Android APIs for building stunning apps for Android with ease. You will learn to make your apps more presentable using different layouts. You will dive deep into Kotlin programming concepts such as variables, functions, data structures, Object-Oriented code, and how to connect your Kotlin code to the UI. You will learn to add multilingual text so that your app is accessible to millions of more potential users. You will learn how animation, graphics, and sound effects work and are implemented in your Android app. By the end of the book, you will have sound knowledge about significant Kotlin programming concepts and start building your own fully featured Android apps.
Table of Contents (31 chapters)
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30
Index

Adding a settings page to Note to self

Now we are armed with all this knowledge about the Android Intent class, we can add another screen (Activity) to our Note to self app: a "Settings" screen.

We will first create a new Activity instance for our new screen and see what effect that has on the AndroidManifest.xml file. We will then create a very simple layout for our settings screen and add the Kotlin code to switch from MainActivity to the new one. We will, however, defer wiring up our settings screen layout with Kotlin until we have learned how to save the users preferred settings to disk. We will do this later on in this chapter and then come back to the settings screen to make its data persist.

First, let's code that new Activity class. We will call it SettingsActivity.

Creating the SettingsActivity

SettingsActivity will be a screen where the user can turn on or off the decorative divider between each note in the RecyclerView widget. This will not be a very comprehensive...

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