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Android Programming with Kotlin for Beginners

Android Programming with Kotlin for Beginners

By : John Horton
3.7 (19)
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Android Programming with Kotlin for Beginners

Android Programming with Kotlin for Beginners

3.7 (19)
By: John Horton

Overview of this book

Android is the most popular mobile operating system in the world and Kotlin has been declared by Google as a first-class programming language to build Android apps. With the imminent arrival of the most anticipated Android update, Android 10 (Q), this book gets you started building apps compatible with the latest version of Android. It adopts a project-style approach, where we focus on teaching the fundamentals of Android app development and the essentials of Kotlin by building three real-world apps and more than a dozen mini-apps. The book begins by giving you a strong grasp of how Kotlin and Android work together before gradually moving onto exploring the various Android APIs for building stunning apps for Android with ease. You will learn to make your apps more presentable using different layouts. You will dive deep into Kotlin programming concepts such as variables, functions, data structures, Object-Oriented code, and how to connect your Kotlin code to the UI. You will learn to add multilingual text so that your app is accessible to millions of more potential users. You will learn how animation, graphics, and sound effects work and are implemented in your Android app. By the end of the book, you will have sound knowledge about significant Kotlin programming concepts and start building your own fully featured Android apps.
Table of Contents (31 chapters)
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30
Index

The Android coordinate system

As you will see, drawing a bitmap graphic is trivial. However, the coordinate system that we use to draw our graphics on requires a brief explanation.

Plotting and drawing

When we draw a bitmap graphic on the screen, we pass in the coordinates that we want to draw the object to. The available coordinates of a given Android device depend upon the resolution of its screen.

For example, the Google Pixel phone has a screen resolution of 1,920 pixels (across) by 1,080 pixels (down) when held in landscape orientation.

The numbering system of these coordinates starts in the top left-hand corner at 0,0, and proceeds downward and to the right until the bottom-right corner is pixel 1919, 1079. The apparent 1-pixel disparity between 1,920/1,919 and 1,080/1,079 is because the numbering starts at 0.

So, when we draw a bitmap graphic or anything else on the screen (such as Canvas circles and rectangles), we must specify an x, y coordinate.

Furthermore, a bitmap graphic (or...

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