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Mastering Qt  5

Mastering Qt 5

By : Guillaume Lazar, Robin Penea
3.1 (8)
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Mastering Qt  5

Mastering Qt 5

3.1 (8)
By: Guillaume Lazar, Robin Penea

Overview of this book

Qt 5.11 is an app development framework that provides a great user experience and develops full capability applications with Qt Widgets, QML, and even Qt 3D. Whether you're building GUI prototypes or fully-fledged cross-platform GUI applications with a native look and feel, Mastering Qt 5 is your fastest, easiest, and most powerful solution. This book addresses various challenges and teaches you to successfully develop cross-platform applications using the Qt framework, with the help of well-organized projects. Working through this book, you will gain a better understanding of the Qt framework, as well as the tools required to resolve serious issues, such as linking, debugging, and multithreading. You'll start off your journey by discovering the new Qt 5.11 features, soon followed by exploring different platforms and learning to tame them. In addition to this, you'll interact with a gamepad using Qt Gamepad. Each chapter is a logical step for you to complete in order to master Qt. By the end of this book, you'll have created an application that has been tested and is ready to be shipped.
Table of Contents (16 chapters)
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Preface

C++ is a powerful language. Coupled with Qt, you have in your hands a cross-platform framework that allies performance and ease of use. Qt is a vast framework that provides tools in many areas (GUI, threads, networking, and so on). 25 years after its inception, Qt continues to evolve and grow with each release.

This book aims to teach you how to squeeze the best out of Qt 5.11 with the new C++14 additions (lambdas, smart pointers, enum classes, and so on). These two technologies together bring you a safe and powerful development toolbox. Throughout the book, we try to emphasize a clean architecture that lets you create and maintain your application in a
complex environment.

Each chapter is based on an example project that is the basis of all the discussion. Here are some tasters about what we will see in this book:

  • Uncover qmake secrets
  • Take a deep dive in the model/view architecture and study how you can build a complex application with this pattern
  • Study QML and Qt Quick applications in mobile
  • Develop Qt 3D components using QML and JavaScript
  • Show how to develop plugins and SDKs using Qt
  • Cover the multi-threading technologies provided by Qt
  • Build an IPC mechanism using sockets
  • Serialize data using XML, JSON, and binary format
  • Interact with a gamepad using Qt Gamepad

We'll cover all this and much, much more.

Note that you can take a look at Chapter 14, Qt Hat Tips and Tricks, whenever you want if you want to get some development candies and see some code snippets that might make your development more pleasurable.

And most importantly, have fun writing Qt applications!

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