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Mastering Qt  5

Mastering Qt 5

By : Guillaume Lazar, Robin Penea
3.1 (8)
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Mastering Qt  5

Mastering Qt 5

3.1 (8)
By: Guillaume Lazar, Robin Penea

Overview of this book

Qt 5.11 is an app development framework that provides a great user experience and develops full capability applications with Qt Widgets, QML, and even Qt 3D. Whether you're building GUI prototypes or fully-fledged cross-platform GUI applications with a native look and feel, Mastering Qt 5 is your fastest, easiest, and most powerful solution. This book addresses various challenges and teaches you to successfully develop cross-platform applications using the Qt framework, with the help of well-organized projects. Working through this book, you will gain a better understanding of the Qt framework, as well as the tools required to resolve serious issues, such as linking, debugging, and multithreading. You'll start off your journey by discovering the new Qt 5.11 features, soon followed by exploring different platforms and learning to tame them. In addition to this, you'll interact with a gamepad using Qt Gamepad. Each chapter is a logical step for you to complete in order to master Qt. By the end of this book, you'll have created an application that has been tested and is ready to be shipped.
Table of Contents (16 chapters)
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Using the plugins inside the application

Now that the plugins are properly loaded, they have to be reachable from the UI of the application. To do so, we are going to take some inspiration (shameless stealing) from the FilterWidget class of Chapter 7, Third-Party Libraries Without a Headache.

Create a new Qt Designer Form Class using the Widget template named FilterWidget. The FilterWidget.ui file is exactly the same as the one completed in Chapter 7, Third-Party Libraries Without a Headache.

Create the FilterWidget.h file like this:

#include <QWidget> 
#include <QImage> 
 
namespace Ui { 
class FilterWidget; 
} 
 
class Filter; 
 
class FilterWidget : public QWidget 
{ 
    Q_OBJECT 
 
public: 
    explicit FilterWidget(Filter& filter, QWidget *parent = 0); 
    ~FilterWidget(); 
 
    void process(); 
 
    void setSourcePicture(const QImage& sourcePicture...

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