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Mastering Qt  5

Mastering Qt 5

By : Guillaume Lazar, Robin Penea
3.1 (8)
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Mastering Qt  5

Mastering Qt 5

3.1 (8)
By: Guillaume Lazar, Robin Penea

Overview of this book

Qt 5.11 is an app development framework that provides a great user experience and develops full capability applications with Qt Widgets, QML, and even Qt 3D. Whether you're building GUI prototypes or fully-fledged cross-platform GUI applications with a native look and feel, Mastering Qt 5 is your fastest, easiest, and most powerful solution. This book addresses various challenges and teaches you to successfully develop cross-platform applications using the Qt framework, with the help of well-organized projects. Working through this book, you will gain a better understanding of the Qt framework, as well as the tools required to resolve serious issues, such as linking, debugging, and multithreading. You'll start off your journey by discovering the new Qt 5.11 features, soon followed by exploring different platforms and learning to tame them. In addition to this, you'll interact with a gamepad using Qt Gamepad. Each chapter is a logical step for you to complete in order to master Qt. By the end of this book, you'll have created an application that has been tested and is ready to be shipped.
Table of Contents (16 chapters)
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Implementing the model

The data is ready to be exposed to potential clients (the applications that will display and edit its content). However, a direct connection between the client and the database will make a very strong coupling. If we decide to switch to another storage type, the view would have to be rewritten, partially at least.

This is where the model comes to our rescue. It is an abstract layer that communicates with the data (our database) and exposes this data to the client in a data-specific, implementation-agnostic form. This approach is a direct offspring of the Model View Controller (MVC) concept. Let's recapitulate how MVC works:

  • The Model manages the data. It is responsible for requesting data and updating it.
  • The View displays data to the user.
  • The Controller interacts with both the Model and the View. It is responsible for feeding the View with the correct...

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