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Mastering Qt  5

Mastering Qt 5

By : Guillaume Lazar, Robin Penea
3.1 (8)
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Mastering Qt  5

Mastering Qt 5

3.1 (8)
By: Guillaume Lazar, Robin Penea

Overview of this book

Qt 5.11 is an app development framework that provides a great user experience and develops full capability applications with Qt Widgets, QML, and even Qt 3D. Whether you're building GUI prototypes or fully-fledged cross-platform GUI applications with a native look and feel, Mastering Qt 5 is your fastest, easiest, and most powerful solution. This book addresses various challenges and teaches you to successfully develop cross-platform applications using the Qt framework, with the help of well-organized projects. Working through this book, you will gain a better understanding of the Qt framework, as well as the tools required to resolve serious issues, such as linking, debugging, and multithreading. You'll start off your journey by discovering the new Qt 5.11 features, soon followed by exploring different platforms and learning to tame them. In addition to this, you'll interact with a gamepad using Qt Gamepad. Each chapter is a logical step for you to complete in order to master Qt. By the end of this book, you'll have created an application that has been tested and is ready to be shipped.
Table of Contents (16 chapters)
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Need IPC? Get Your Minions to Work

In the previous chapter, you learned how to send information across threads of the same process. In this chapter, you will look at how to share data between threads of different processes. We will even share information between applications running on different physical computers. We will enhance the Mandelbrot generator application from Chapter 9, Keeping Your Sanity with Multithreading. The Mandelbrot application will now only display results processed by the worker programs. These minions have only one mission: compute the tasks as fast as possible and return a result to your main application.

The following topics will be covered in this chapter:

  • Inter-process communication techniques
  • Architecturing an IPC project
  • Laying down the foundations with an SDK
  • Working with QDataStream and QTcpSocket
  • Building your own QTcpServer
...

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