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Swift iOS Programming for Kids

Swift iOS Programming for Kids

By : D. Sommer, Campagno
4.2 (5)
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Swift iOS Programming for Kids

Swift iOS Programming for Kids

4.2 (5)
By: D. Sommer, Campagno

Overview of this book

This book starts at the beginning by introducing programming through easy to use examples with the Swift Playgrounds app. Kids are regularly encouraged to explore and play with new concepts to support knowledge acquisition and retention – these newly learned skills can then be used to express their own unique ideas. Children will be shown how to create their first iOS application and build their very own movie night application.
Table of Contents (15 chapters)
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2
2. Getting Set Up
10
10. Pokémon Battle
13
13. Space Pizza Delivery

What this book covers

Chapter 1, What is Programming?, introduces the Swift programming language.

Chapter 2, Getting Set up, shows you how to install Xcode and introduces you to writing code in a Playground file.

Chapter 3, Say Hello, helps you create your own Playground file and write your first line of code.

Chapter 4Favorite Things, discusses how to store values in variables and constants.

Chapter 5Factories, explains types and introduces the String and int types.

Chapter 6Making Pizza, outlines the problem that functions solve along with creating your own functions.

Chapter 7Toy Bin, covers the array and dictionary types.

Chapter 8Smarter Toy Bin, focuses on the use of loops and if-else statements.

Chapter 9, Make Some Friends, takes you through object-oriented programming and classes. You will create your first instance of a class.

Chapter 10, Pokémon Battle, helps you create your own Pokémon class along with having instances of this class interact with each other.

Chapter 11, Simon Says, introduces Interface Builder and Storyboards, and also helps you create your first application with a user interface.

Chapter 12, Starry Night, showcases the view hierarchy and auto layout. You will be creating an application that has a user interface that scales across multiple screen sizes and that will be able to change its background color at the press of a button.

Chapter 13, Space Pizza Delivery, shows you how to create an iOS application that incorporates everything we’ve learned so far. It also introduces enums, private variables, protocols, delegates, and property observers.

Chapter 14, Movie Night - iOS App, takes you through creating an iOS application that introduces UITableViews and persisting data between the launches of the application.

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