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Swift iOS Programming for Kids

Swift iOS Programming for Kids

By : D. Sommer, Campagno
4.2 (5)
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Swift iOS Programming for Kids

Swift iOS Programming for Kids

4.2 (5)
By: D. Sommer, Campagno

Overview of this book

This book starts at the beginning by introducing programming through easy to use examples with the Swift Playgrounds app. Kids are regularly encouraged to explore and play with new concepts to support knowledge acquisition and retention – these newly learned skills can then be used to express their own unique ideas. Children will be shown how to create their first iOS application and build their very own movie night application.
Table of Contents (15 chapters)
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2
2. Getting Set Up
10
10. Pokémon Battle
13
13. Space Pizza Delivery

Chapter 4. Favorite Things

This chapter will introduce you to the concept of variables and constants. It will cover how we use them to manage state in an iOS application. We will take what you've learned in the last chapter in working with print statements and build upon that to help you understand the problem that is solved using variables and constants.

The topics this chapter covers are as follows:

  • Creating variables and constants
  • Assigning a value to a variable
  • Reading a value from a variable
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