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Unity 2020 Mobile Game Development

Unity 2020 Mobile Game Development

By : John P. Doran
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Unity 2020 Mobile Game Development

Unity 2020 Mobile Game Development

5 (1)
By: John P. Doran

Overview of this book

Unity 2020 brings a lot of new features that can be harnessed for building powerful games for popular mobile platforms. This updated second edition delves into Unity development, covering the new features of Unity, modern development practices, and augmented reality (AR) for creating an immersive mobile experience. The book takes a step-by-step approach to building an endless runner game using Unity to help you learn the concepts of mobile game development. This new edition also covers AR features and explains how to implement them using ARCore and ARKit with Unity. The book explores the new mobile notification package and helps you add notifications for your games. You’ll learn how to add touch gestures and design UI elements that can be used in both landscape and portrait modes at different resolutions. The book then covers the best ways to monetize your games using Unity Ads and in-app purchases before you learn how to integrate your game with various social networks. Next, using Unity’s analytics tools, you’ll enhance your game by gaining insights into how players like and use your game. Finally, you’ll take your games into the real world by implementing AR capabilities and publishing them on both Android and iOS app stores. By the end of this book, you will have learned Unity tools and techniques and be able to use them to build robust cross-platform mobile games.
Table of Contents (14 chapters)
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Working with Funnel Analyzer

One of the many things we'd like to know about our players is how they are actually playing the game. Are users skipping our tutorial, for instance? To keep track of how players proceed through a series of events, we have funnels. Funnels help us to identify where player drop-off happens in our game.

If you happen to see a large number of people not getting to a certain step, you can assume that something that happened in the preceding step is causing people to stop playing our game.

For more information on how funnels can work as well as why you'd want to use them, check out https://data36.com/funnel-analysis/.

Funnels are based on the concept of Custom Events, which we used in the Sending Custom Events with properties section of this chapter. We can use Funnel Analyzer in order to look at the data sent via these funnels, which we can then use to make educated decisions on what changes should be made to the game. Follow the steps given here to add...

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