Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Unity 2020 Mobile Game Development
  • Toc
  • feedback
Unity 2020 Mobile Game Development

Unity 2020 Mobile Game Development

By : John P. Doran
5 (1)
close
Unity 2020 Mobile Game Development

Unity 2020 Mobile Game Development

5 (1)
By: John P. Doran

Overview of this book

Unity 2020 brings a lot of new features that can be harnessed for building powerful games for popular mobile platforms. This updated second edition delves into Unity development, covering the new features of Unity, modern development practices, and augmented reality (AR) for creating an immersive mobile experience. The book takes a step-by-step approach to building an endless runner game using Unity to help you learn the concepts of mobile game development. This new edition also covers AR features and explains how to implement them using ARCore and ARKit with Unity. The book explores the new mobile notification package and helps you add notifications for your games. You’ll learn how to add touch gestures and design UI elements that can be used in both landscape and portrait modes at different resolutions. The book then covers the best ways to monetize your games using Unity Ads and in-app purchases before you learn how to integrate your game with various social networks. Next, using Unity’s analytics tools, you’ll enhance your game by gaining insights into how players like and use your game. Finally, you’ll take your games into the real world by implementing AR capabilities and publishing them on both Android and iOS app stores. By the end of this book, you will have learned Unity tools and techniques and be able to use them to build robust cross-platform mobile games.
Table of Contents (14 chapters)
close

Tracking Custom Events

Unity Analytics does a number of different things automatically to make it easy to work with. However, as a game designer, you may often want to check whether certain aspects of the game are being used or whether players are reaching certain pieces of content. To keep track of this, we can make use of the Custom Events system.

Custom Events are pieces of data that users send to the cloud as they play the game. Each Custom Event can have its own parameters, which will allow us to filter the data that we send when it is generated. We will discuss how you can send information over the cloud through the use of code.

Sending basic CustomEvents

The first kind of event we are going to send is just an event name. This can be used for something such as tracking the number of times people access a certain place or checking whether something invalid appears to be happening. To make it easy to trigger and track for testing purposes, we will cause an event to happen each time...

Unlock full access

Continue reading for free

A Packt free trial gives you instant online access to our library of over 7000 practical eBooks and videos, constantly updated with the latest in tech
bookmark search playlist download font-size

Change the font size

margin-width

Change margin width

day-mode

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Delete Bookmark

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete