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Unity 2020 Mobile Game Development

Unity 2020 Mobile Game Development

By : John P. Doran
5 (1)
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Unity 2020 Mobile Game Development

Unity 2020 Mobile Game Development

5 (1)
By: John P. Doran

Overview of this book

Unity 2020 brings a lot of new features that can be harnessed for building powerful games for popular mobile platforms. This updated second edition delves into Unity development, covering the new features of Unity, modern development practices, and augmented reality (AR) for creating an immersive mobile experience. The book takes a step-by-step approach to building an endless runner game using Unity to help you learn the concepts of mobile game development. This new edition also covers AR features and explains how to implement them using ARCore and ARKit with Unity. The book explores the new mobile notification package and helps you add notifications for your games. You’ll learn how to add touch gestures and design UI elements that can be used in both landscape and portrait modes at different resolutions. The book then covers the best ways to monetize your games using Unity Ads and in-app purchases before you learn how to integrate your game with various social networks. Next, using Unity’s analytics tools, you’ll enhance your game by gaining insights into how players like and use your game. Finally, you’ll take your games into the real world by implementing AR capabilities and publishing them on both Android and iOS app stores. By the end of this book, you will have learned Unity tools and techniques and be able to use them to build robust cross-platform mobile games.
Table of Contents (14 chapters)
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Summary

With that, we've got a good foundation on how to add ads to our game. Hopefully, you can see how easy it is to implement and can think of new ways to engage players to have the best experience possible. Over the course of this chapter, we discovered how to set up Unity Ads. We then saw how we could create simple ads and learned how to react to the player's actions by implementing the IUnityAdsListener interface. Afterward, we saw how we can add rewards for players using opt-in advertisements in the game, and we added a cooldown to the system to make the game less annoying for players. With these newly acquired skills, you should be able to add advertisements and gain additional revenue from your own games that you create in the future.

While this is a valid way to monetize our games, we will dive into the other more popular form of in-game monetization in the next chapter: in-app purchases.

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