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Unity 2020 Mobile Game Development

Unity 2020 Mobile Game Development

By : John P. Doran
5 (1)
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Unity 2020 Mobile Game Development

Unity 2020 Mobile Game Development

5 (1)
By: John P. Doran

Overview of this book

Unity 2020 brings a lot of new features that can be harnessed for building powerful games for popular mobile platforms. This updated second edition delves into Unity development, covering the new features of Unity, modern development practices, and augmented reality (AR) for creating an immersive mobile experience. The book takes a step-by-step approach to building an endless runner game using Unity to help you learn the concepts of mobile game development. This new edition also covers AR features and explains how to implement them using ARCore and ARKit with Unity. The book explores the new mobile notification package and helps you add notifications for your games. You’ll learn how to add touch gestures and design UI elements that can be used in both landscape and portrait modes at different resolutions. The book then covers the best ways to monetize your games using Unity Ads and in-app purchases before you learn how to integrate your game with various social networks. Next, using Unity’s analytics tools, you’ll enhance your game by gaining insights into how players like and use your game. Finally, you’ll take your games into the real world by implementing AR capabilities and publishing them on both Android and iOS app stores. By the end of this book, you will have learned Unity tools and techniques and be able to use them to build robust cross-platform mobile games.
Table of Contents (14 chapters)
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Adding in a cooldown timer

Ads are great for developers; however, according to Unity's Monetization FAQs, each user is only able to view 25 ads per day. With that in mind, we will likely want to make it so that players can only trigger ads every once in a while. This also has the benefit of making players want to come back to our game after a period of time.

For more information on Unity's Monetization FAQs, check out https://unityads.unity3d.com/help/faq/monetization.

We will now program it so that our Continue option will only work once in a while with a short delay that we can easily customize if we like:

  1. To get started, go back to the UnityAdController script and add the following new variable to it, shown in the highlighted code:
using System; // DateTime
using UnityEngine;
using UnityEngine.Advertisements; // Advertisement class

public class UnityAdController : MonoBehaviour, IUnityAdsListener
{
/// <summary>
/// If we should show ads or not
/// </summary...

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