Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying Blueprints Visual Scripting for Unreal Engine 5
  • Table Of Contents Toc
  • Feedback & Rating feedback
Blueprints Visual Scripting for Unreal Engine 5

Blueprints Visual Scripting for Unreal Engine 5

By : Marcos Romero, Brenden Sewell
3.9 (33)
close
close
Blueprints Visual Scripting for Unreal Engine 5

Blueprints Visual Scripting for Unreal Engine 5

3.9 (33)
By: Marcos Romero, Brenden Sewell

Overview of this book

Unreal Engine's Blueprint visual scripting system enables designers to script their games and programmers to create base elements that can be extended by designers. With this book, you'll explore all the features of the Blueprint Editor, along with expert tips, shortcuts, and best practices. The book guides you through using variables, macros, and functions, and helps you learn about object-oriented programming (OOP). You'll discover the Gameplay Framework and advance to learning how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters focus on building a fully functional game step by step. You'll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You'll then progress from creating basic shooting mechanics to more complex systems such as user interface elements and intelligent enemy behavior. The book demonstrates how to use arrays, maps, enums, and vector operations and introduces the elements needed for VR game development. In the final chapters, you’ll learn how to implement procedural generation and create a product configurator. By the end of this book, you'll have learned how to build a fully functional game and have the skills required to develop an entertaining experience for your audience.
Table of Contents (28 chapters)
close
close
1
Part 1: Blueprint Fundamentals
In Progress | 0 / 1 sections completed | 0%
4
Chapter 3: Object-Oriented Programming and the Gameplay Framework
In Progress | 0 / 6 sections completed | 0%
chevron up
6
Part 2: Developing a Game
In Progress | 0 / 1 sections completed | 0%
10
Chapter 8: Creating Constraints and Gameplay Objectives
In Progress | 0 / 6 sections completed | 0%
11
Part 3: Enhancing the Game
In Progress | 0 / 1 sections completed | 0%
12
Chapter 9: Building Smart Enemies with Artificial Intelligence
In Progress | 0 / 6 sections completed | 0%
16
Part 4: Advanced Blueprints
In Progress | 0 / 1 sections completed | 0%
17
Chapter 13: Data Structures and Flow Control
In Progress | 0 / 6 sections completed | 0%
19
Chapter 15: Blueprints Tips
In Progress | 0 / 6 sections completed | 0%
21
Part 5: Extra Tools
In Progress | 0 / 1 sections completed | 0%
23
Chapter 18: Creating Blueprint Libraries and Components
In Progress | 0 / 6 sections completed | 0%
26
Other Books You May Enjoy
In Progress | 0 / 2 sections completed | 0%
Appendix
In Progress | 0 / 2 sections completed | 0%

Managing Actors

The Actor class contains all the functionality an object needs to exist in a Level. Therefore, the Actor class is the parent class for all objects that can be placed or spawned in a Level. In other words, any object that can be placed or spawned in a Level is a subclass of the Actor class. Most of the Blueprints that we'll create will be based on the Actor class itself or its child classes. Therefore, the features we will look at in this section will be useful for these Blueprints.

Referencing Actors

Variable types such as integer, float, and Boolean are known as primitive types because they only store simple values of the specified type. When working with objects or Actors, we use a type of variable known as an object reference. References in Blueprints allow different objects to talk to each other. We will explore this communication in greater detail in Chapter 4, Understanding Blueprint Communication.

For example, the following diagram represents instances...

Unlock full access

Continue reading for free

A Packt free trial gives you instant online access to our library of over 7000 practical eBooks and videos, constantly updated with the latest in tech

Create a Note

Modal Close icon
You need to login to use this feature.
notes
bookmark search playlist download font-size

Change the font size

margin-width

Change margin width

day-mode

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Delete Bookmark

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete

Delete Note

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY