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  • Book Overview & Buying Blueprints Visual Scripting for Unreal Engine 5
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Blueprints Visual Scripting for Unreal Engine 5

Blueprints Visual Scripting for Unreal Engine 5

By : Marcos Romero, Brenden Sewell
3.9 (33)
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Blueprints Visual Scripting for Unreal Engine 5

Blueprints Visual Scripting for Unreal Engine 5

3.9 (33)
By: Marcos Romero, Brenden Sewell

Overview of this book

Unreal Engine's Blueprint visual scripting system enables designers to script their games and programmers to create base elements that can be extended by designers. With this book, you'll explore all the features of the Blueprint Editor, along with expert tips, shortcuts, and best practices. The book guides you through using variables, macros, and functions, and helps you learn about object-oriented programming (OOP). You'll discover the Gameplay Framework and advance to learning how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters focus on building a fully functional game step by step. You'll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You'll then progress from creating basic shooting mechanics to more complex systems such as user interface elements and intelligent enemy behavior. The book demonstrates how to use arrays, maps, enums, and vector operations and introduces the elements needed for VR game development. In the final chapters, you’ll learn how to implement procedural generation and create a product configurator. By the end of this book, you'll have learned how to build a fully functional game and have the skills required to develop an entertaining experience for your audience.
Table of Contents (28 chapters)
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Part 1: Blueprint Fundamentals
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Chapter 3: Object-Oriented Programming and the Gameplay Framework
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Part 2: Developing a Game
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Chapter 8: Creating Constraints and Gameplay Objectives
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Part 3: Enhancing the Game
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Chapter 9: Building Smart Enemies with Artificial Intelligence
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Part 4: Advanced Blueprints
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Chapter 13: Data Structures and Flow Control
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Chapter 15: Blueprints Tips
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Part 5: Extra Tools
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Chapter 18: Creating Blueprint Libraries and Components
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Other Books You May Enjoy
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Appendix
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Setting up our game to be played by others

Unreal Engine 5 offers a wide variety of platforms that you can choose from to build your game, and this list will continue to expand as newer versions of the engine are released and new technologies emerge. You can deploy your game on Windows, macOS, iOS, Android, and Linux. The engine supports the creation of content for various virtual reality platforms, such as Oculus Quest. There is also support for 8th and 9th generation consoles, but you need to be a registered console developer with the appropriate development kit.

Each platform has its own unique requirements and best practices associated with it for game development. Mobile games have higher optimization requirements to get games to perform well.

We can customize some of the settings that will determine how our project appears on the target machine.

Follow these steps to customize the project settings:

  1. Click on the Settings button in the Level Editor toolbar, and...

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