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Blueprints Visual Scripting for Unreal Engine 5
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There are data structures that are not created within a Blueprint class. They are independent auxiliary assets that can be used in a Blueprint. With these data structure assets, you are able to add your own data types to a project and can learn how to use tools that help you deal with a large volume of data in your project.
Let's learn how to create and use enumerations, structures, and data tables.
An enumeration, also known as an enum, is a data type that contains a fixed set of named constants and can be used to define the type of a variable. The value of a variable whose type is an enumeration is restricted to the set of constants defined in the enumeration.
Follow these steps to create an enumeration:
Figure 13.32 – Creating an enumeration
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