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Blueprints Visual Scripting for Unreal Engine 5

Blueprints Visual Scripting for Unreal Engine 5

By : Marcos Romero, Brenden Sewell
3.9 (33)
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Blueprints Visual Scripting for Unreal Engine 5

Blueprints Visual Scripting for Unreal Engine 5

3.9 (33)
By: Marcos Romero, Brenden Sewell

Overview of this book

Unreal Engine's Blueprint visual scripting system enables designers to script their games and programmers to create base elements that can be extended by designers. With this book, you'll explore all the features of the Blueprint Editor, along with expert tips, shortcuts, and best practices. The book guides you through using variables, macros, and functions, and helps you learn about object-oriented programming (OOP). You'll discover the Gameplay Framework and advance to learning how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters focus on building a fully functional game step by step. You'll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You'll then progress from creating basic shooting mechanics to more complex systems such as user interface elements and intelligent enemy behavior. The book demonstrates how to use arrays, maps, enums, and vector operations and introduces the elements needed for VR game development. In the final chapters, you’ll learn how to implement procedural generation and create a product configurator. By the end of this book, you'll have learned how to build a fully functional game and have the skills required to develop an entertaining experience for your audience.
Table of Contents (28 chapters)
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1
Part 1: Blueprint Fundamentals
6
Part 2: Developing a Game
11
Part 3: Enhancing the Game
16
Part 4: Advanced Blueprints
21
Part 5: Extra Tools

Importing the Animation Starter Pack

In the next sections, we will use the Animation Starter Pack because it has more animations available.

Follow these steps to import the Animation Starter Pack:

  1. Access the Epic Games Launcher and go to Unreal Engine | Library | Vault. Search for Animation Starter Pack and click the Add To Project button:

Figure 17.27 – Adding the Animation Starter Pack to a project

Note

If you don't have the Animation Starter Pack installed, follow the instructions in Chapter 9, Building Smart Enemies with Artificial Intelligence, to install it.

  1. Select the project you created for this chapter. A folder called AnimStarterPack will be added to the Content folder of your project.
  2. Look in the Viewport of the Level Editor and delete the ThirdPersonCharacter instance that is in the Level. We will use the Character of the Animation Starter Pack.
  3. Open the ThirdPersonGameMode Blueprint located in the...

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