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Learning Java by Building Android Games

Learning Java by Building Android Games

By : John Horton
4 (13)
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Learning Java by Building Android Games

Learning Java by Building Android Games

4 (13)
By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike most other Android books, this book doesn’t assume that you have any prior knowledge of Java programming, instead helps you get started with building Android games as a beginner. This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns while working with up-to-date code and supporting examples. At each stage, you'll be able to test your understanding by implementing the concepts that you’ve learned to develop a game. Toward the end, you’ll build games such as Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter. By the end of this Java book, you'll not only have a solid understanding of Java and Android basics but will also have developed five cool games for the Android platform.
Table of Contents (24 chapters)
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Encapsulation

So far, we have seen what really only amounts to a kind of code-organizing convention, although we did discuss the wider goals of OOP. So, now we will take things further and begin to see how we manage to achieve encapsulation with OOP.

Definition of encapsulation

Encapsulation means keeping the internal workings of your code safe from interference from the programs that use it while allowing only the variables and methods you choose to be accessed. This means your code can always be updated, extended, or improved without affecting the programs that use it if the exposed parts are still made available in the same way. It also allows the code that uses your encapsulated code to be much simpler and easier to maintain because much of the complexity of the task is encapsulated in your code.

But didn't I say we don't have to know what is going on inside? So, you might question what we have seen so far.

Important note

Reasonable OOP student question...

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