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Learning Java by Building Android Games

Learning Java by Building Android Games

By : John Horton
4 (13)
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Learning Java by Building Android Games

Learning Java by Building Android Games

4 (13)
By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike most other Android books, this book doesn’t assume that you have any prior knowledge of Java programming, instead helps you get started with building Android games as a beginner. This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns while working with up-to-date code and supporting examples. At each stage, you'll be able to test your understanding by implementing the concepts that you’ve learned to develop a game. Toward the end, you’ll build games such as Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter. By the end of this Java book, you'll not only have a solid understanding of Java and Android basics but will also have developed five cool games for the Android platform.
Table of Contents (24 chapters)
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Making decisions with Java

Our Java code will constantly be making decisions. For example, we might need to know if the player has been hit or if they have a certain number of power-ups. We need to be able to test our variables to see if they meet certain conditions and then execute a certain section of code, depending on whether it did or not.

Figure 6.1 – Making decisions with Java

In this chapter and the next, we will look at controlling the flow of execution of our game's code. This chapter, as its name suggests, will discuss fine control over repeating sections of code based on predetermined conditions, while the next chapter will look at branching to different sections of code, also based on predetermined conditions.

In the next two chapters, our code will become more in-depth, so it helps to present it in a way that makes it more readable. Let's take a look at code indenting to make our discussion easier.

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