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Learning Java by Building Android Games

Learning Java by Building Android Games

By : John Horton
4 (13)
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Learning Java by Building Android Games

Learning Java by Building Android Games

4 (13)
By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike most other Android books, this book doesn’t assume that you have any prior knowledge of Java programming, instead helps you get started with building Android games as a beginner. This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns while working with up-to-date code and supporting examples. At each stage, you'll be able to test your understanding by implementing the concepts that you’ve learned to develop a game. Toward the end, you’ll build games such as Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter. By the end of this Java book, you'll not only have a solid understanding of Java and Android basics but will also have developed five cool games for the Android platform.
Table of Contents (24 chapters)
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Coding a multitouch UI controller and making it a listener

Create a new Java class and call it UIController.

Tip

As already stated, later in the project, we will also have another InputObserver instance based around the player spaceship game object, but we need to do a bit more theory in the next chapter before we can implement that.

Add some class imports along with the implements InputObserver code to the class declaration and make the class a package. Also, add the constructor, as highlighted next:

import android.graphics.Point;
import android.graphics.Rect;
import android.view.MotionEvent;
import java.util.ArrayList;
class UIController implements InputObserver {
    public UIController(GameEngineBroadcaster b){
        b.addObserver(this);
    }
}

All we need to do in the constructor is call the addObserver method using the GameEngineBroadcaster instance, b, that was passed in as a parameter...

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