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Learning Java by Building Android Games

Learning Java by Building Android Games

By : John Horton
4 (13)
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Learning Java by Building Android Games

Learning Java by Building Android Games

4 (13)
By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike most other Android books, this book doesn’t assume that you have any prior knowledge of Java programming, instead helps you get started with building Android games as a beginner. This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns while working with up-to-date code and supporting examples. At each stage, you'll be able to test your understanding by implementing the concepts that you’ve learned to develop a game. Toward the end, you’ll build games such as Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter. By the end of this Java book, you'll not only have a solid understanding of Java and Android basics but will also have developed five cool games for the Android platform.
Table of Contents (24 chapters)
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Java loops

It would be completely reasonable to ask what loops have to do with programming. But they are exactly what the name implies. They are a way of repeating the same part of the code more than once or looping over the same part of code, although potentially for a different outcome each time.

This can simply mean doing the same thing until the code being looped over (iterated) prompts the loop to end. It could be a predetermined number of iterations, as specified by the loop code itself, or it might be until a predetermined situation or condition is met. Or, it could be a combination of more than one of these things. Along with if, else, and switch, which we will learn about in the next chapter, loops are part of Java's control flow statements.

Here, we will learn how to repeatedly execute portions of our code in a controlled and precise way by looking at diverse types of loops in Java. Think about the conundrum of drawing all the grid lines in the Sub' Hunter...

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