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Learning Java by Building Android Games

Learning Java by Building Android Games

By : John Horton
4 (13)
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Learning Java by Building Android Games

Learning Java by Building Android Games

4 (13)
By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike most other Android books, this book doesn’t assume that you have any prior knowledge of Java programming, instead helps you get started with building Android games as a beginner. This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns while working with up-to-date code and supporting examples. At each stage, you'll be able to test your understanding by implementing the concepts that you’ve learned to develop a game. Toward the end, you’ll build games such as Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter. By the end of this Java book, you'll not only have a solid understanding of Java and Android basics but will also have developed five cool games for the Android platform.
Table of Contents (24 chapters)
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Chapter 11: Collisions, Sound Effects, and Supporting Different Versions of Android

By the end of this chapter, we will have a fully working and beeping implementation of the Pong game. We will start the chapter off by looking at some collision detection theory, which will be put into practice toward the end of the chapter. We will also learn how we can detect and handle different versions of Android. We will then be in a position to study the SoundPool class and the different ways we use it depending on the Android version the game is running on. At this point, we can then put everything we have learned into producing some more code to get the Pong ball bouncing and beeping as well as put the finishing touches to the game.

In summary, we will cover the following topics:

  • Studying the different types of collision detection
  • Learning how to handle different versions of Android
  • Learning how to use the Android SoundPool class
  • Finishing the Pong game

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