Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Game Development Patterns with Unity 2021
  • Toc
  • feedback
Game Development Patterns with Unity 2021

Game Development Patterns with Unity 2021

By : David Baron
4.3 (10)
close
Game Development Patterns with Unity 2021

Game Development Patterns with Unity 2021

4.3 (10)
By: David Baron

Overview of this book

This book is written for every game developer ready to tackle the bigger picture and start working with advanced programming techniques and design patterns in Unity. Game Development Patterns with Unity 2021 is an introduction to the core principles of reusable software patterns and how to employ them to build components efficiently. In this second edition, you'll tackle design patterns with the help of a practical example; a playable racing game prototype where you’ll get to apply all your newfound knowledge. Notable updates also include a game design document (GDD), a Unity programming primer, and the downloadable source code of a complete prototype. Your journey will start by learning about overall design of the core game mechanics and systems. You’ll discover tried-and-tested software patterns to code essential components of a game in a structured manner, and start using classic design patterns to utilize Unity's unique API features. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity book, the way you develop Unity games will change – you’ll adapt a more structured, scalable, and optimized process that will help you take the next step in your career.
Table of Contents (22 chapters)
close
1
Sections 1: Fundamentals
5
Section 2: Core Patterns
16
Section 3: Alternative Patterns
20
About Packt

Understanding the Event Bus pattern

When an event is raised by an object (publisher), it sends out a signal that other objects (subscribers) can receive. The signal is in the form of a notification that can indicate the occurrence of an action. In an event system, an object broadcasts an event. Only those objects that subscribe to it will be notified and choose how to handle it. So, we can imagine it as having a sudden burst of a radio signal that only those with antennas tuned to a specific frequency can detect.

The Event Bus pattern is a close cousin of the Messaging system and Publish-Subscribe patterns, the latter being the more accurate name for what the Event Bus does. The keyword in the title of this pattern is the term bus. In simple computing terms, a bus is a connection between components. In the context of this chapter, the components will be objects that can be publishers or listeners of events.

Hence, the Event Bus is a way to connect objects through events by using a publish...

Unlock full access

Continue reading for free

A Packt free trial gives you instant online access to our library of over 7000 practical eBooks and videos, constantly updated with the latest in tech
bookmark search playlist download font-size

Change the font size

margin-width

Change margin width

day-mode

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Delete Bookmark

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete