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Game Development Patterns with Unity 2021

Game Development Patterns with Unity 2021

By : David Baron
4.3 (10)
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Game Development Patterns with Unity 2021

Game Development Patterns with Unity 2021

4.3 (10)
By: David Baron

Overview of this book

This book is written for every game developer ready to tackle the bigger picture and start working with advanced programming techniques and design patterns in Unity. Game Development Patterns with Unity 2021 is an introduction to the core principles of reusable software patterns and how to employ them to build components efficiently. In this second edition, you'll tackle design patterns with the help of a practical example; a playable racing game prototype where you’ll get to apply all your newfound knowledge. Notable updates also include a game design document (GDD), a Unity programming primer, and the downloadable source code of a complete prototype. Your journey will start by learning about overall design of the core game mechanics and systems. You’ll discover tried-and-tested software patterns to code essential components of a game in a structured manner, and start using classic design patterns to utilize Unity's unique API features. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity book, the way you develop Unity games will change – you’ll adapt a more structured, scalable, and optimized process that will help you take the next step in your career.
Table of Contents (22 chapters)
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1
Sections 1: Fundamentals
5
Section 2: Core Patterns
16
Section 3: Alternative Patterns
20
About Packt

Benefits and drawbacks of the Adapter pattern

The following are some of the benefits of the Adapter pattern:

  • Adapting without modifying: The main benefit of the Adapter pattern is that it offers a standard approach to adapting old or third-party code without modifying it.
  • Reusability and flexibility: This pattern permits the continued use of legacy code on new systems with minimal changes; this has an immediate return on investment.

The following are some potential drawbacks of the Adapter pattern:

  • Persisting legacy: The ability to use legacy code with new systems is cost-effective, but in the long term, it can become an issue, because the old code might limit your upgrade options as it becomes deprecated and incompatible with new versions of Unity or third-party libraries.
  • Slight overhead: Because, in some instances, you are redirecting calls between objects, there might be a slight performance hit, usually too small to become an issue.
The Adapter is part of the structural...

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