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Game Development Patterns with Unity 2021

Game Development Patterns with Unity 2021

By : David Baron
4.3 (10)
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Game Development Patterns with Unity 2021

Game Development Patterns with Unity 2021

4.3 (10)
By: David Baron

Overview of this book

This book is written for every game developer ready to tackle the bigger picture and start working with advanced programming techniques and design patterns in Unity. Game Development Patterns with Unity 2021 is an introduction to the core principles of reusable software patterns and how to employ them to build components efficiently. In this second edition, you'll tackle design patterns with the help of a practical example; a playable racing game prototype where you’ll get to apply all your newfound knowledge. Notable updates also include a game design document (GDD), a Unity programming primer, and the downloadable source code of a complete prototype. Your journey will start by learning about overall design of the core game mechanics and systems. You’ll discover tried-and-tested software patterns to code essential components of a game in a structured manner, and start using classic design patterns to utilize Unity's unique API features. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity book, the way you develop Unity games will change – you’ll adapt a more structured, scalable, and optimized process that will help you take the next step in your career.
Table of Contents (22 chapters)
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1
Sections 1: Fundamentals
5
Section 2: Core Patterns
16
Section 3: Alternative Patterns
20
About Packt

Understanding the Strategy pattern

The primary goal of the Strategy pattern is to defer the decision of which behavior to use at runtime. This is made possible because the Strategy pattern lets us define a family of behaviors that are encapsulated in individual classes that we call strategies. Each strategy is interchangeable and can be assigned to a target context object to change its behavior.

Let's visualize the key elements of the pattern with this UML diagram:

Figure 11.1 – UML diagram of the Strategy pattern

Here's a breakdown of the key players of the pattern:

  • Context is the class that uses the various concrete strategy classes and interacts with them through the Strategy interface.
  • The Strategy interface is common to all concrete strategy classes. It exposes a method that the Context class can use to execute a strategy.
  • Concrete Strategy classes, also known as strategies, are concrete implementations of variants of algorithms/behaviors that ...

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