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Game Development Patterns with Unity 2021

Game Development Patterns with Unity 2021

By : David Baron
4.3 (10)
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Game Development Patterns with Unity 2021

Game Development Patterns with Unity 2021

4.3 (10)
By: David Baron

Overview of this book

This book is written for every game developer ready to tackle the bigger picture and start working with advanced programming techniques and design patterns in Unity. Game Development Patterns with Unity 2021 is an introduction to the core principles of reusable software patterns and how to employ them to build components efficiently. In this second edition, you'll tackle design patterns with the help of a practical example; a playable racing game prototype where you’ll get to apply all your newfound knowledge. Notable updates also include a game design document (GDD), a Unity programming primer, and the downloadable source code of a complete prototype. Your journey will start by learning about overall design of the core game mechanics and systems. You’ll discover tried-and-tested software patterns to code essential components of a game in a structured manner, and start using classic design patterns to utilize Unity's unique API features. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity book, the way you develop Unity games will change – you’ll adapt a more structured, scalable, and optimized process that will help you take the next step in your career.
Table of Contents (22 chapters)
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1
Sections 1: Fundamentals
5
Section 2: Core Patterns
16
Section 3: Alternative Patterns
20
About Packt
Implementing Power-Ups with the Visitor Pattern

In this chapter, we are going to implement a power-up mechanic for our game. Power-ups have been a core ingredient of video games since their early inception. One of the first games that implemented power-ups is Pac-Man from 1980. In the game, you could eat Power Pellets that would give Pac-Man temporary invincibility. Another classic example is the mushrooms in Mario Bros., which made Mario taller and more robust.

The power-up ingredients that we will build will be similar to the classics but with a little more granularity. Instead of having a power-up boost a singular ability of an entity, we can create combos that give out multiple benefits at once. For instance, we could have a power-up named "Protector" that adds durability to the front-facing shield and increments the strength of the primary weapon.

And so, in...

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