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Game Development Patterns with Unity 2021

Game Development Patterns with Unity 2021

By : David Baron
4.3 (10)
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Game Development Patterns with Unity 2021

Game Development Patterns with Unity 2021

4.3 (10)
By: David Baron

Overview of this book

This book is written for every game developer ready to tackle the bigger picture and start working with advanced programming techniques and design patterns in Unity. Game Development Patterns with Unity 2021 is an introduction to the core principles of reusable software patterns and how to employ them to build components efficiently. In this second edition, you'll tackle design patterns with the help of a practical example; a playable racing game prototype where you’ll get to apply all your newfound knowledge. Notable updates also include a game design document (GDD), a Unity programming primer, and the downloadable source code of a complete prototype. Your journey will start by learning about overall design of the core game mechanics and systems. You’ll discover tried-and-tested software patterns to code essential components of a game in a structured manner, and start using classic design patterns to utilize Unity's unique API features. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity book, the way you develop Unity games will change – you’ll adapt a more structured, scalable, and optimized process that will help you take the next step in your career.
Table of Contents (22 chapters)
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1
Sections 1: Fundamentals
5
Section 2: Core Patterns
16
Section 3: Alternative Patterns
20
About Packt

Reviewing alternative solutions

If you are having issues with the management of dependencies in your code base, it might be time to start investigating the use of a DI framework. DI is a technique in which an object receives dependencies it needs through an "injection mechanism." There are several ways an object can receive its dependencies—through the constructor, a setter, or even with an interface that provides an injector method.

The best way to start using DI in a structured manner is through a framework because this gives you a helping hand in managing complex relationships between objects, the initialization process, and the lifespan of dependencies. In conclusion, you should start considering using a DI framework when you see tight coupling between classes and when their dependencies are becoming a bottleneck to writing consistent, testable, and maintainable code.

Extenject is a free DI framework for Unity that can be downloaded from the Asset Store:

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