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Game Development Patterns with Unity 2021

Game Development Patterns with Unity 2021

By : David Baron
4.3 (10)
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Game Development Patterns with Unity 2021

Game Development Patterns with Unity 2021

4.3 (10)
By: David Baron

Overview of this book

This book is written for every game developer ready to tackle the bigger picture and start working with advanced programming techniques and design patterns in Unity. Game Development Patterns with Unity 2021 is an introduction to the core principles of reusable software patterns and how to employ them to build components efficiently. In this second edition, you'll tackle design patterns with the help of a practical example; a playable racing game prototype where you’ll get to apply all your newfound knowledge. Notable updates also include a game design document (GDD), a Unity programming primer, and the downloadable source code of a complete prototype. Your journey will start by learning about overall design of the core game mechanics and systems. You’ll discover tried-and-tested software patterns to code essential components of a game in a structured manner, and start using classic design patterns to utilize Unity's unique API features. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity book, the way you develop Unity games will change – you’ll adapt a more structured, scalable, and optimized process that will help you take the next step in your career.
Table of Contents (22 chapters)
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1
Sections 1: Fundamentals
5
Section 2: Core Patterns
16
Section 3: Alternative Patterns
20
About Packt

Summary

In this chapter, we took the time to review the current draft of the design document of the book's game project. This draft of the GDD might not be complete or perfect, but often, game projects start with incomplete design documentation and ideas. So it's still good that we took the time to review it. We will not implement every system, mechanic, and ingredient described in this book because our primary goal is to learn design patterns by building a game, not necessarily a complete one.

Even though game design is not the main subject of this book, learning to think like a designer is a skill that can only help anyone become a better game programmer. Reading design documentation helps us understand the game's vision, structure, mechanics, and scope. And these are things to keep in mind when making software architecture decisions.

The next chapter includes a short primer on basic Unity programming fundamentals. If you are already an experienced programmer, you can...

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