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Unreal Engine Virtual Reality Quick Start Guide

Unreal Engine Virtual Reality Quick Start Guide

By : Jessica Plowman
3.7 (3)
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Unreal Engine Virtual Reality Quick Start Guide

Unreal Engine Virtual Reality Quick Start Guide

3.7 (3)
By: Jessica Plowman

Overview of this book

With the ability to put players directly in the game, virtual reality gives users the chance to experience digital worlds directly. Nevertheless, many designers are unsure where to start when working with this amazing technology. With this book, you will learn user experience design processes and create immersive gameplay experiences designed for entertainment and player comfort. Using the power of Unreal Engine 4’s Blueprint visual scripting language, you will build player interaction and locomotion systems from scratch and use these flexible systems to create a sample game, as well as develop functional 2D and 3D user interfaces for players to interact with. And also learn the best practices for creating game art for virtual reality. Finally, you will learn how to test your application with your target audience and finalize your game for distribution. By the end of this book, you will have the knowledge to be able to make the leap from traditional game development to creating immersive virtual reality experiences using Unreal Engine 4.
Table of Contents (8 chapters)
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Designing the UI elements for Server 17

Taking what we now know about user experience and interfaces, let's apply that knowledge to creating some UI elements for Server 17. For our first-time VR user, our interface elements should probably be diagetic for both ease of use and to preserve immersion in our Sci-Fi environment. We need to display our level timer so that the player knows how much time they have left. We also might need to rethink how the tools station is used to streamline the station interface. As always, remember to test with your user group along the way along the way and remember that you are designing the game to maximize their enjoyment!

Displaying the level timer

Let's start by designing the level...

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