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Unreal Engine Virtual Reality Quick Start Guide

Unreal Engine Virtual Reality Quick Start Guide

By : Jessica Plowman
3.7 (3)
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Unreal Engine Virtual Reality Quick Start Guide

Unreal Engine Virtual Reality Quick Start Guide

3.7 (3)
By: Jessica Plowman

Overview of this book

With the ability to put players directly in the game, virtual reality gives users the chance to experience digital worlds directly. Nevertheless, many designers are unsure where to start when working with this amazing technology. With this book, you will learn user experience design processes and create immersive gameplay experiences designed for entertainment and player comfort. Using the power of Unreal Engine 4’s Blueprint visual scripting language, you will build player interaction and locomotion systems from scratch and use these flexible systems to create a sample game, as well as develop functional 2D and 3D user interfaces for players to interact with. And also learn the best practices for creating game art for virtual reality. Finally, you will learn how to test your application with your target audience and finalize your game for distribution. By the end of this book, you will have the knowledge to be able to make the leap from traditional game development to creating immersive virtual reality experiences using Unreal Engine 4.
Table of Contents (8 chapters)
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User Interface and User Experience inside VR

Thinking about our users and building our game systems with them in mind is just a small part of the overall process we need to go through to ensure that our game is an enjoyable experience for the widest range of players. Human-Centered Design (HCD) is just the first step in the greater design process called User Experience (UX) design. When we think about the whole user experience, we are really looking at not only the people who are using our game, but also at what we can do to improve how they use it. By thinking through the lens of UX, we hope to build a game that addresses all of the player's needs, is easy to use, and that the player never wants to put down.

In this chapter, we will cover the following topics:

  • What is UX design?
  • The seven aspects of UX
  • User interfaces in VR
  • Designing the UI for Server 17
...

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