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Unreal Engine Virtual Reality Quick Start Guide

Unreal Engine Virtual Reality Quick Start Guide

By : Jessica Plowman
3.7 (3)
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Unreal Engine Virtual Reality Quick Start Guide

Unreal Engine Virtual Reality Quick Start Guide

3.7 (3)
By: Jessica Plowman

Overview of this book

With the ability to put players directly in the game, virtual reality gives users the chance to experience digital worlds directly. Nevertheless, many designers are unsure where to start when working with this amazing technology. With this book, you will learn user experience design processes and create immersive gameplay experiences designed for entertainment and player comfort. Using the power of Unreal Engine 4’s Blueprint visual scripting language, you will build player interaction and locomotion systems from scratch and use these flexible systems to create a sample game, as well as develop functional 2D and 3D user interfaces for players to interact with. And also learn the best practices for creating game art for virtual reality. Finally, you will learn how to test your application with your target audience and finalize your game for distribution. By the end of this book, you will have the knowledge to be able to make the leap from traditional game development to creating immersive virtual reality experiences using Unreal Engine 4.
Table of Contents (8 chapters)
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Exploring Riveting Gameplay in Virtual Reality

With our custom game files in place, it's time to start making some decisions about gameplay. In Server 17, the player takes on the role of a futuristic hacker trying to crack open a corporate server and plunder its secrets for personal gain. So, how might we present this in VR as an experience? Before we think about that, let's do a bit of research and discovery. The best way to learn which mechanics will challenge and entertain our players is to first look at the unique elements that VR brings to a game. After that, we can take a look at which titles are being played right now and why. Armed with that information, we can then make some decisions about how best to design our own gameplay for Server 17. We have a lot to discover, so let's get started!

In this chapter, we'll cover the following topics:

  • What does...

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