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Unreal Engine Virtual Reality Quick Start Guide

Unreal Engine Virtual Reality Quick Start Guide

By : Jessica Plowman
3.7 (3)
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Unreal Engine Virtual Reality Quick Start Guide

Unreal Engine Virtual Reality Quick Start Guide

3.7 (3)
By: Jessica Plowman

Overview of this book

With the ability to put players directly in the game, virtual reality gives users the chance to experience digital worlds directly. Nevertheless, many designers are unsure where to start when working with this amazing technology. With this book, you will learn user experience design processes and create immersive gameplay experiences designed for entertainment and player comfort. Using the power of Unreal Engine 4’s Blueprint visual scripting language, you will build player interaction and locomotion systems from scratch and use these flexible systems to create a sample game, as well as develop functional 2D and 3D user interfaces for players to interact with. And also learn the best practices for creating game art for virtual reality. Finally, you will learn how to test your application with your target audience and finalize your game for distribution. By the end of this book, you will have the knowledge to be able to make the leap from traditional game development to creating immersive virtual reality experiences using Unreal Engine 4.
Table of Contents (8 chapters)
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What is UX design?

The term UX design is not a new term, even though its use has become more popular in recent years. Coined by Don Norman during his time at Apple, it is an umbrella term for the many ways in which people interact with machines. It also refers to the idea of seeing things from the user's perspective. In the game industry, UX tends to go hand in hand with user interface design since players often interact with a piece of software purely through its interface. Yet the development of virtual reality and its ability to give players a large amount of choice in how they interact with a game world has led companies to rethink how they view this field. How do you think about the user experience in a game when the player can interact with the world without a traditional UI? This is where the UX designer really comes into their own.

A UX designer is a designer who...

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