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Unreal Engine Virtual Reality Quick Start Guide

Unreal Engine Virtual Reality Quick Start Guide

By : Jessica Plowman
3.7 (3)
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Unreal Engine Virtual Reality Quick Start Guide

Unreal Engine Virtual Reality Quick Start Guide

3.7 (3)
By: Jessica Plowman

Overview of this book

With the ability to put players directly in the game, virtual reality gives users the chance to experience digital worlds directly. Nevertheless, many designers are unsure where to start when working with this amazing technology. With this book, you will learn user experience design processes and create immersive gameplay experiences designed for entertainment and player comfort. Using the power of Unreal Engine 4’s Blueprint visual scripting language, you will build player interaction and locomotion systems from scratch and use these flexible systems to create a sample game, as well as develop functional 2D and 3D user interfaces for players to interact with. And also learn the best practices for creating game art for virtual reality. Finally, you will learn how to test your application with your target audience and finalize your game for distribution. By the end of this book, you will have the knowledge to be able to make the leap from traditional game development to creating immersive virtual reality experiences using Unreal Engine 4.
Table of Contents (8 chapters)
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Locomotion, Design, and Starting Our Project

With our knowledge of the current state of VR technology and game development, we may now begin working on our first title. As we mentioned in Chapter 1, Introducing VR Technology in Unreal Engine 4, Server 17 puts the player in the role of an intrepid hacker in search of the truth in a corrupt dystopian future. Everyone has secrets, and some will pay big sums of money for the secrets of others. In design terms, this means we're going to create a puzzle game in which the player solves puzzles and uses different tools to crack open different puzzle boxes that represent computer servers on a network. Through the building of this simple game, we'll address all of the steps of VR game design with the goal of arming you with the tools and know-how to begin work on your own title. The first step in the process is design and, for...

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