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Unreal Engine Virtual Reality Quick Start Guide

Unreal Engine Virtual Reality Quick Start Guide

By : Jessica Plowman
3.7 (3)
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Unreal Engine Virtual Reality Quick Start Guide

Unreal Engine Virtual Reality Quick Start Guide

3.7 (3)
By: Jessica Plowman

Overview of this book

With the ability to put players directly in the game, virtual reality gives users the chance to experience digital worlds directly. Nevertheless, many designers are unsure where to start when working with this amazing technology. With this book, you will learn user experience design processes and create immersive gameplay experiences designed for entertainment and player comfort. Using the power of Unreal Engine 4’s Blueprint visual scripting language, you will build player interaction and locomotion systems from scratch and use these flexible systems to create a sample game, as well as develop functional 2D and 3D user interfaces for players to interact with. And also learn the best practices for creating game art for virtual reality. Finally, you will learn how to test your application with your target audience and finalize your game for distribution. By the end of this book, you will have the knowledge to be able to make the leap from traditional game development to creating immersive virtual reality experiences using Unreal Engine 4.
Table of Contents (8 chapters)
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The Human-Centered Design process

The Human-Centered Design (HCD) process is a flexible set of design principles that allows for the design of pretty much anything, from shoes, to cars, to software. Central to HCD is the principle that the designer is thinking of the end user at every step of the way. Would this decision make the product better for my user? Would making the color customizable delight my user and make them more likely to use my product? By asking these questions and thinking about your user, you're able to create a design that's more likely to be a success with its target audience.

The HCD process has the following steps:

The HCD process
  1. Discovery: In this, we research the problem we're presented with and the target demographic interested in our solution. We search to see whether this is something that someone has attempted to solve before and...

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