Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying Unreal Engine Virtual Reality Quick Start Guide
  • Table Of Contents Toc
  • Feedback & Rating feedback
Unreal Engine Virtual Reality Quick Start Guide

Unreal Engine Virtual Reality Quick Start Guide

By : Jessica Plowman
3.7 (3)
close
close
Unreal Engine Virtual Reality Quick Start Guide

Unreal Engine Virtual Reality Quick Start Guide

3.7 (3)
By: Jessica Plowman

Overview of this book

With the ability to put players directly in the game, virtual reality gives users the chance to experience digital worlds directly. Nevertheless, many designers are unsure where to start when working with this amazing technology. With this book, you will learn user experience design processes and create immersive gameplay experiences designed for entertainment and player comfort. Using the power of Unreal Engine 4’s Blueprint visual scripting language, you will build player interaction and locomotion systems from scratch and use these flexible systems to create a sample game, as well as develop functional 2D and 3D user interfaces for players to interact with. And also learn the best practices for creating game art for virtual reality. Finally, you will learn how to test your application with your target audience and finalize your game for distribution. By the end of this book, you will have the knowledge to be able to make the leap from traditional game development to creating immersive virtual reality experiences using Unreal Engine 4.
Table of Contents (8 chapters)
close
close

Introducing our sample project – Server 17

To help frame our exploration of VR development with Unreal Engine 4, we will develop a game I like to call Server 17. Designed as a room-scale experience geared toward gamers who enjoy VR and skill-based games, Server 17 puts players in the shoes of a cyberpunk hacker in a dystopian future of corrupt governments and mega corporations. The player will have to unlock the secrets of a corporate server, which will be represented in game as a puzzle box. They will have access to a variety of tools and programs that will allow them to succeed before network security can catch them in the act and bring them down.

For this project, I have chosen to use Unreal Engine 4 with the HTC Vive. The Vive gives our players a nice, large room-space experience with excellent tracking of both the headset and the hand controllers. It also utilizes less USB ports on the computer. This is a great feature, since I am developing on a high-end laptop with limited ports. Though it does not have the finger tracking you may find with the Oculus Rift + Touch, it is an excellent piece of hardware that will meet the needs of this project.

Create a Note

Modal Close icon
You need to login to use this feature.
notes
bookmark search playlist download font-size

Change the font size

margin-width

Change margin width

day-mode

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Delete Bookmark

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete

Delete Note

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete

Edit Note

Modal Close icon
Write a note (max 255 characters)
Cancel
Update Note

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY