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Getting Started with React VR

Getting Started with React VR

By : Gwinner
5 (4)
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Getting Started with React VR

Getting Started with React VR

5 (4)
By: Gwinner

Overview of this book

This book takes you on a journey to create intuitive and interactive Virtual Reality experiences by creating your first VR application using React VR 2.0.0. It starts by getting you up to speed with Virtual Reality (VR) and React VR components. It teaches you what Virtual Reality (VR) really is, why it works, how to describe 3D objects, the installation of Node.js (version 9.2.0) and WebVR browser. You will learn 3D polygon modeling, texturing, animating virtual objects and adding sound to your VR world. You will also discover ways to extend React VR with new features and native Three.js. You will learn how to include existing high-performance web code into your VR app. This book will also take you through upgrading and publishing your app. By the end of this book, you'll have a deep knowledge of Virtual Reality and a full-fledged working VR app to add to your profile!
Table of Contents (13 chapters)
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What this book covers

Chapter 1, What is Virtual Reality, Really?, shows what Virtual Reality really is—how the right combination of movement and images makes things look real, even if they aren't completely realistic.

Chapter 2Flatland and Beyond: VR Programming, is about the different ways that we can program VR and gets us started with React VR and Node.js.

Chapter 3, 3D or Reality in Dimensions Other than X and Y, introduces us to 3D math, coordinates, and how to describe objects in React VR.

Chapter 4, The React VR Library, describes the major components and objects in the React VR library.

Chapter 5, Your First VR App, shows us how to create our first major VR world, including downloading and using photo-realistic background images.

Chapter 6, Working with Poly and the Gon Family, introduces us to polygon modeling, and the free software program called Blender, for doing 3D modeling.

Chapter 7, Sitting Down with a (Virtual) Teapot, continues our introduction to Blender, showing how to texture map and include these 3D objects into our VR world.

Chapter 8Breath Life in Your World, introduces the Animation API and ways to make our objects move and sound real.

Chapter 9, Do It Yourself – Native Modules and three.js, demonstrates how to stay within React VR and build even more complex worlds.

Chapter 10, Bringing in the Real Live World, connects our VR worlds to real-world APIs and enables us to bring in graphical data all the way from Mars.

Chapter 11, Take a Walk on the Wild Side, develops code and user interface to let us walk around in VR and then promptly end up in a (constructed for fun) maze.

Chapter 12, Publishing Your App, and Where to Go from Here, shows us how to upgrade and publish our worlds; we also discuss monetization and where VR could go in 5 years.

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