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Getting Started with React VR

Getting Started with React VR

By : Gwinner
5 (4)
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Getting Started with React VR

Getting Started with React VR

5 (4)
By: Gwinner

Overview of this book

This book takes you on a journey to create intuitive and interactive Virtual Reality experiences by creating your first VR application using React VR 2.0.0. It starts by getting you up to speed with Virtual Reality (VR) and React VR components. It teaches you what Virtual Reality (VR) really is, why it works, how to describe 3D objects, the installation of Node.js (version 9.2.0) and WebVR browser. You will learn 3D polygon modeling, texturing, animating virtual objects and adding sound to your VR world. You will also discover ways to extend React VR with new features and native Three.js. You will learn how to include existing high-performance web code into your VR app. This book will also take you through upgrading and publishing your app. By the end of this book, you'll have a deep knowledge of Virtual Reality and a full-fledged working VR app to add to your profile!
Table of Contents (13 chapters)
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Preface

Virtual Reality, from a computer standpoint, has been around since the 1960s. It started up again in a big way in the late 90's, and then mostly collapsed for a while—although it's never really gone away. It is back now, and, this time, it is here to stay.

What has made this change is the cell phonethe large, high-resolution display technology used in cell phones has helped created HMDs (Head Mounted Displays, or VR Goggles). Circuits and computers are also vastly faster than they used to be; computer graphics that used to cost a quarter of a million dollars in 1998 now costs less than two thousand and is even faster.

Building VR worlds has always been difficult, however. You had to be a C++ programmer and know an immense amount about high speed programming, real-time graphics, geometry, and other complex topics. This has been simplified in the last few years with game development engines—simplified, but only to a point. 

With React VR, it is even simpler. You can code a VR world now using React syntax, a simple declarative HTML-like language. If you want to create a box, you just declare a box with the right width, height, and so forth, instead of having to write procedural code. The syntax may be simple, but these worlds can be event driven, animated, and responsive to user input as well as obtaining information from the web.

This will enable you to build complex virtual worlds with simple JavaScript and HTML-like code. This uses a new browser-based programming paradigm called WebVR; regular browsers on PCs and on mobile devices can now view worlds in VR.

You can do this too, and this book will show you how. 

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