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Getting Started with React VR

Getting Started with React VR

By : Gwinner
5 (4)
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Getting Started with React VR

Getting Started with React VR

5 (4)
By: Gwinner

Overview of this book

This book takes you on a journey to create intuitive and interactive Virtual Reality experiences by creating your first VR application using React VR 2.0.0. It starts by getting you up to speed with Virtual Reality (VR) and React VR components. It teaches you what Virtual Reality (VR) really is, why it works, how to describe 3D objects, the installation of Node.js (version 9.2.0) and WebVR browser. You will learn 3D polygon modeling, texturing, animating virtual objects and adding sound to your VR world. You will also discover ways to extend React VR with new features and native Three.js. You will learn how to include existing high-performance web code into your VR app. This book will also take you through upgrading and publishing your app. By the end of this book, you'll have a deep knowledge of Virtual Reality and a full-fledged working VR app to add to your profile!
Table of Contents (13 chapters)
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Conventions

In this book, you will find a number of text styles that distinguish between different kinds of information. Here are some examples of these styles and an explanation of their meaning.

Code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles are shown as follows: "Components are real things, not just labels or placeholders, as they have built in ways to present themselves through the world via a render() function."

A block of code is set as follows:

<Box
dimWidth={4}
dimDepth={1}
dimHeight={9}
lit
/>

When we wish to draw your attention to a particular part of a code block, the relevant lines or items are set in bold:

f:
mkdir f:\reactVR
cd \reactVR

Any command-line input or output is written as follows:

npm install mersenne-twister --save

New terms and important words are shown in bold. Words that you see on the screen, for example, in menus or dialog boxes, appear in the text like this: "Once you have the polygons assigned, click on View->Front then click on Mesh->UV Unwrap->Cylinder Projection."

Warnings or important notes appear in a box like this.
Tips and tricks appear like this.

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