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Getting Started with React VR

Getting Started with React VR

By : Gwinner
5 (4)
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Getting Started with React VR

Getting Started with React VR

5 (4)
By: Gwinner

Overview of this book

This book takes you on a journey to create intuitive and interactive Virtual Reality experiences by creating your first VR application using React VR 2.0.0. It starts by getting you up to speed with Virtual Reality (VR) and React VR components. It teaches you what Virtual Reality (VR) really is, why it works, how to describe 3D objects, the installation of Node.js (version 9.2.0) and WebVR browser. You will learn 3D polygon modeling, texturing, animating virtual objects and adding sound to your VR world. You will also discover ways to extend React VR with new features and native Three.js. You will learn how to include existing high-performance web code into your VR app. This book will also take you through upgrading and publishing your app. By the end of this book, you'll have a deep knowledge of Virtual Reality and a full-fledged working VR app to add to your profile!
Table of Contents (13 chapters)
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Where to get 3D models


Which brings us to a brief diversion. Where do you get these models in the first place?

The best way to get 3D models is to make them yourself. If you do, you are probably not reading this, as you already know what polygons are and how to texture them. However, more likely you will go to a paid or free model site and download something you find appealing for the world you are trying to create. It just saves time. Here's a brief mention of a few sites that I've found useful over the years. Some of these sites can have very expensive models, as they often cater to high–end graphics companies (television, architecture, movies, designers), as well as high quality, but expensive, game art. Game art is about what you're looking for, to do good VR; some sites now have "low poly" or VR/AR categories. Some of them, especially ShareCG and Renderosity, tend to be very amateur in places. The site itself is great, but the uploaded files frequently have no editorial control; as a...

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