Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying Game Audio Development with Unity 5.X
  • Table Of Contents Toc
  • Feedback & Rating feedback
Game Audio Development with Unity 5.X

Game Audio Development with Unity 5.X

By : Micheal Lanham
4.5 (2)
close
close
Game Audio Development with Unity 5.X

Game Audio Development with Unity 5.X

4.5 (2)
By: Micheal Lanham

Overview of this book

Game Audio is one of the key components in making a game successful and it is quite popular in the gaming industry. So if you are a game developer with an eye on capturing the gamer market then this book is the right solution for you. In this book, we will take you through a step by step journey which will teach you to implement original and engaging soundtracks and SFX with Unity 5.x. You will be firstly introduced to the basics of game audio and sound development in Unity. After going through the core topics of audio development: audio sources, spatial sound, mixing, effects, and more; you will then have the option of delving deeper into more advanced topics like dynamic and adaptive audio. You will also learn to develop dynamic and adaptive audio using the Unity Audio Mixer. Further, you will learn how professional third party tools like FMOD are used for audio development in Unity. You will then go through the creation of sound visualization techniques and creating your own original music using the simple yet powerful audio workstation Reaper. Lastly, you will go through tips, techniques and strategies to help you optimize game audio performance or troubleshoot issues. At the end of the book, you’ll have gained the skills to implement professional sound and music. Along with a good base knowledge audio and music principles you can apply across a range of other game development tools.
Table of Contents (12 chapters)
close
close

What this book covers

This book starts from the fundamentals of starting game audio development with Unity and progresses to using advanced commercial tools for professional game audio and music composition. It is assumed the reader will follow the chapters in sequential order as many chapters build from previous exercises. Each of the chapters is listed below with a quick summary:

Chapter 1, Introducing Game Audio in Unity, Unity is introduced and the reader is guided through installation of the software and setup of the first project. Which includes importing audio assets, audio source essentials and setting up spatial sounds.

Chapter 2, Scripting Audio, the basics of scripting in Unity is introduced with the writing of a simple musical keyboard. Followed by; scripting weapons, sound effects, physics and implementing ambient sounds and music.

Chapter 3, Introduction to the Unity Audio Mixer, introduces the basics of the Audio Mixer, mixing audio sources and effects, with further coverage on mixer signal routing and using the Duck Volume effect.

Chapter 4, Advanced Audio Mixing, covers using advanced capabilities of the Audio Mixer. From mixer parameter scripting, snapshots, snapshot transitions, and developing audio transition zones.

Chapter 5, Using the Audio Mixer for Adaptive Audio, introduces adaptive audio and covers techniques for mixing adaptive music.The rest of the chapter is spent implementing adaptive audio in sound and music.

Chapter 6, Introduction to FMOD, starts with the installation and setup of FMOD Studio. Then, it goes over the similarities and differences between the Unity Audio Mixer and FMOD.

Chapter 7, FMOD for Dynamic and Adaptive Audio, builds upon previous advanced examples and converts or adapts them to use FMOD. The chapter covers several advanced techniques of working with FMOD Studio.

Chapter 8, Visualizing Audio in Games, starts with a background of how sound can be broken down by frequency with mathematical techniques know as FFT Windowing. Those techniques are then used to create stunning audio-visual dancing lights and graphics.

Chapter 9, Character Lip Syncing and Vocals, builds upon previous work and builds a real-time character lip syncing demo. By covering character bone and vertex animation, lip-sync animation with phonemes, and recording with Unity.

Chapter 10, Composing Music, introduces the basics of music composition with Reaper using some simple music theory. It covers the installation and setup of Reaper, MIDI basics, virtual instruments, audio rendering and recording.

Chapter 11, Audio Performance and Troubleshooting, covers the fundamentals of audio performance with Unity and FMOD. From performance profiling to the tips and tricks of optimizing and troubleshooting performance issues.

Unlock full access

Continue reading for free

A Packt free trial gives you instant online access to our library of over 7000 practical eBooks and videos, constantly updated with the latest in tech

Create a Note

Modal Close icon
You need to login to use this feature.
notes
bookmark search playlist download font-size

Change the font size

margin-width

Change margin width

day-mode

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Delete Bookmark

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete

Delete Note

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete

Edit Note

Modal Close icon
Write a note (max 255 characters)
Cancel
Update Note

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY