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Game Audio Development with Unity 5.X

Game Audio Development with Unity 5.X

By : Micheal Lanham
4.5 (2)
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Game Audio Development with Unity 5.X

Game Audio Development with Unity 5.X

4.5 (2)
By: Micheal Lanham

Overview of this book

Game Audio is one of the key components in making a game successful and it is quite popular in the gaming industry. So if you are a game developer with an eye on capturing the gamer market then this book is the right solution for you. In this book, we will take you through a step by step journey which will teach you to implement original and engaging soundtracks and SFX with Unity 5.x. You will be firstly introduced to the basics of game audio and sound development in Unity. After going through the core topics of audio development: audio sources, spatial sound, mixing, effects, and more; you will then have the option of delving deeper into more advanced topics like dynamic and adaptive audio. You will also learn to develop dynamic and adaptive audio using the Unity Audio Mixer. Further, you will learn how professional third party tools like FMOD are used for audio development in Unity. You will then go through the creation of sound visualization techniques and creating your own original music using the simple yet powerful audio workstation Reaper. Lastly, you will go through tips, techniques and strategies to help you optimize game audio performance or troubleshoot issues. At the end of the book, you’ll have gained the skills to implement professional sound and music. Along with a good base knowledge audio and music principles you can apply across a range of other game development tools.
Table of Contents (12 chapters)
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MIDI and virtual instruments

MIDI, which is short for Musical Instrument Digital Interface, is a standard that describes an interface or way for computer devices to recognize musical input. While the standard was developed in the early days of computer-synthesized music, it really has become the interface for everything we do in modern music production. However, many people still confuse the use of MIDI to represent the digital representation of music, which it is not. Perhaps the simplest way to think of MIDI is as a complex form of music notation. In order to help demonstrate that concept, we will open up Reaper and import an MIDI song by following the instructions given here:

  1. Open Reaper, and from the menu, select File | New Project. This will clear out the workspace and reset any changes you may have made. If you are asked to save the current project, just click on No.
  2. From...

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