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Game Audio Development with Unity 5.X

Game Audio Development with Unity 5.X

By : Micheal Lanham
4.5 (2)
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Game Audio Development with Unity 5.X

Game Audio Development with Unity 5.X

4.5 (2)
By: Micheal Lanham

Overview of this book

Game Audio is one of the key components in making a game successful and it is quite popular in the gaming industry. So if you are a game developer with an eye on capturing the gamer market then this book is the right solution for you. In this book, we will take you through a step by step journey which will teach you to implement original and engaging soundtracks and SFX with Unity 5.x. You will be firstly introduced to the basics of game audio and sound development in Unity. After going through the core topics of audio development: audio sources, spatial sound, mixing, effects, and more; you will then have the option of delving deeper into more advanced topics like dynamic and adaptive audio. You will also learn to develop dynamic and adaptive audio using the Unity Audio Mixer. Further, you will learn how professional third party tools like FMOD are used for audio development in Unity. You will then go through the creation of sound visualization techniques and creating your own original music using the simple yet powerful audio workstation Reaper. Lastly, you will go through tips, techniques and strategies to help you optimize game audio performance or troubleshoot issues. At the end of the book, you’ll have gained the skills to implement professional sound and music. Along with a good base knowledge audio and music principles you can apply across a range of other game development tools.
Table of Contents (12 chapters)
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Audio performance considerations

Before we dig into the details of profiling and tuning audio performance, we probably should go over the primary factors that determine an efficient audio system. When we talk about an audio system, we refer to all the components (Audio Source versus FMOD), resources (audio clips), mixes (Mixer versus FMOD), and effects. The major contributors to performance will be driven by the quality, size of resources, and/or the use of mixing and effects. Ultimately though, it all comes down to your chosen platform and the expected limitations of that platform. Since the type of platform is so important, we will consider those options first:

Platform Performance benchmarks Considerations Pitfalls

Desktop (Windows/Mac/Linux)

CPU: excellent

Memory: GB range

Disk space: GB range

Less restrictive than other platforms, but may also be limited by other...

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