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Game Audio Development with Unity 5.X

Game Audio Development with Unity 5.X

By : Micheal Lanham
4.5 (2)
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Game Audio Development with Unity 5.X

Game Audio Development with Unity 5.X

4.5 (2)
By: Micheal Lanham

Overview of this book

Game Audio is one of the key components in making a game successful and it is quite popular in the gaming industry. So if you are a game developer with an eye on capturing the gamer market then this book is the right solution for you. In this book, we will take you through a step by step journey which will teach you to implement original and engaging soundtracks and SFX with Unity 5.x. You will be firstly introduced to the basics of game audio and sound development in Unity. After going through the core topics of audio development: audio sources, spatial sound, mixing, effects, and more; you will then have the option of delving deeper into more advanced topics like dynamic and adaptive audio. You will also learn to develop dynamic and adaptive audio using the Unity Audio Mixer. Further, you will learn how professional third party tools like FMOD are used for audio development in Unity. You will then go through the creation of sound visualization techniques and creating your own original music using the simple yet powerful audio workstation Reaper. Lastly, you will go through tips, techniques and strategies to help you optimize game audio performance or troubleshoot issues. At the end of the book, you’ll have gained the skills to implement professional sound and music. Along with a good base knowledge audio and music principles you can apply across a range of other game development tools.
Table of Contents (12 chapters)
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Audio Performance and Troubleshooting

While Unity has done an excellent job redesigning it's audio system, it still manages to have difficulty optimizing audio resources. This default mismanagement of resources may cause performance issues for your target platform. Likewise, while FMOD is an excellent and powerful tool, it also has some performance pitfalls you need to be aware of, if it is your chosen audio system. In fact, understanding the performance limitations of either audio implementation may be a deciding factor for which system you use for your game and target platforms. After all, game development is always about squeezing every little bit out of your platform, in order to provide the best experience for the player. Finally, we will finish with various troubleshooting tips that can help you in your current and future audio development efforts.

In this chapter,...

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