character lip syncing is a powerful tool for any game that needs to showcase character dialog. Traditionally, most character lip-syncing is rendered by animators to pre-recorded vocal tracks. While this works well and is still the method preferred by some, being able to dynamically lip sync a character reduces the need for animation entirely. Character lip syncing, on its own, is an advanced concept we could spent several chapters on. However, for our purposes, we are going to show just what is possible by extending the audio visualization techniques we developed in the last chapter and applying them to character lip syncing. Along the way we are going to get familiar with lip-syncing best practices and ultimately how these techniques can be applied to other environments, characters, or languages.
For this chapter, we going to extend the knowledge...

Game Audio Development with Unity 5.X
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Game Audio Development with Unity 5.X
By:
Overview of this book
Game Audio is one of the key components in making a game successful and it is quite popular in the gaming industry. So if you are a game developer with an eye on capturing the gamer market then this book is the right solution for you.
In this book, we will take you through a step by step journey which will teach you to implement original and engaging soundtracks and SFX with Unity 5.x. You will be firstly introduced to the basics of game audio and sound development in Unity. After going through the core topics of audio development: audio sources, spatial sound, mixing, effects, and more; you will then have the option of delving deeper into more advanced topics like dynamic and adaptive audio. You will also learn to develop dynamic and adaptive audio using the Unity Audio Mixer. Further, you will learn how professional third party tools like FMOD are used for audio development in Unity. You will then go through the creation of sound visualization techniques and creating your own original music using the simple yet powerful audio workstation Reaper. Lastly, you will go through tips, techniques and strategies to help you optimize game audio performance or troubleshoot issues.
At the end of the book, you’ll have gained the skills to implement professional sound and music. Along with a good base knowledge audio and music principles you can apply across a range of other game development tools.
Table of Contents (12 chapters)
Preface
Introducing Game Audio with Unity
Scripting Audio
Introduction to the Audio Mixer
Advanced Audio Mixing
Using the Audio Mixer for Adaptive Audio
Introduction to FMOD
FMOD for Dyanmic and Adaptive Audio
Visualizing Audio in Games
Character Lip Syncing and Vocals
Composing Music
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