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Game Audio Development with Unity 5.X

Game Audio Development with Unity 5.X

By : Micheal Lanham
4.5 (2)
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Game Audio Development with Unity 5.X

Game Audio Development with Unity 5.X

4.5 (2)
By: Micheal Lanham

Overview of this book

Game Audio is one of the key components in making a game successful and it is quite popular in the gaming industry. So if you are a game developer with an eye on capturing the gamer market then this book is the right solution for you. In this book, we will take you through a step by step journey which will teach you to implement original and engaging soundtracks and SFX with Unity 5.x. You will be firstly introduced to the basics of game audio and sound development in Unity. After going through the core topics of audio development: audio sources, spatial sound, mixing, effects, and more; you will then have the option of delving deeper into more advanced topics like dynamic and adaptive audio. You will also learn to develop dynamic and adaptive audio using the Unity Audio Mixer. Further, you will learn how professional third party tools like FMOD are used for audio development in Unity. You will then go through the creation of sound visualization techniques and creating your own original music using the simple yet powerful audio workstation Reaper. Lastly, you will go through tips, techniques and strategies to help you optimize game audio performance or troubleshoot issues. At the end of the book, you’ll have gained the skills to implement professional sound and music. Along with a good base knowledge audio and music principles you can apply across a range of other game development tools.
Table of Contents (12 chapters)
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Introduction to FMOD

is the oldest commercial audio engine, first published in March 1995, and originally just worked with MOD files, hence the name. It is without exception the standard in audio development tools for game development and has been used for hundreds of AAA titles. The Unity audio engine is FMOD, although that shared heritage may not become evident until you start working with the Audio Mixer. Of course, no book on audio development with Unity or any other game engine would be complete without at least one chapter on working with FMOD. Therefore, we are going to spend a couple of chapters working with FMOD and this entire chapter will be an introduction. We will cover the basics of setting up and using FMOD for Unity and how it can work to develop adaptive audio. However, as we will see, FMOD is a choice not all teams may want to take or decide they need, especially...

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