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Vulkan Cookbook

Vulkan Cookbook

By : Lapinski
2.9 (19)
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Vulkan Cookbook

Vulkan Cookbook

2.9 (19)
By: Lapinski

Overview of this book

Vulkan is the next generation graphics API released by the Khronos group. It is expected to be the successor to OpenGL and OpenGL ES, which it shares some similarities with such as its cross-platform capabilities, programmed pipeline stages, or nomenclature. Vulkan is a low-level API that gives developers much more control over the hardware, but also adds new responsibilities such as explicit memory and resources management. With it, though, Vulkan is expected to be much faster. This book is your guide to understanding Vulkan through a series of recipes. We start off by teaching you how to create instances in Vulkan and choose the device on which operations will be performed. You will then explore more complex topics such as command buffers, resources and memory management, pipelines, GLSL shaders, render passes, and more. Gradually, the book moves on to teach you advanced rendering techniques, how to draw 3D scenes, and how to improve the performance of your applications. By the end of the book, you will be familiar with the latest advanced techniques implemented with the Vulkan API, which can be used on a wide range of platforms.
Table of Contents (13 chapters)
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Specifying a pipeline input assembly state

Drawing geometry (3D models) involves specifying the type of primitives that are formed from provided vertices. This is done through an input assembly state.

How to do it...

  1. Create a variable of type VkPipelineInputAssemblyStateCreateInfo named input_assembly_state_create_info. Use the following values to initialize its members:
    • VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO value for sType
    • nullptr value for pNext
    • 0 value for flags
    • The selected type of primitives to be formed from vertices (point list, line list, line strip, triangle list, triangle strip, triangle fan, line list with adjacency, line strip with adjacency, triangle list with adjacency, triangle strip with adjacency, or patch list) for topology...
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